021 | The Erosive Glamour of Lowres Architecture

MVRDV’s Ravel Plaza

Ravel Plaza Amsterdam | design by MVRDV | 2016

My attention was triggered when reading on Facebook a discussion between Archis / Volume critic Arjen Oosterman and Geert Bekaert Prize winner Mark Minkjan. The discussion circled around the value and misleading tendencies of architectural rendering, taking a MVRDV project as an example. Although I sympathize with Arjen Oosterman, who rightfully was blaming Minkjan for an easy twist of populism, my immediate professional reflex was: why not discussing the meaning of the design itself instead? The architectural discourse should in my opinion address the inspirations, intentions and possible implications of the actually proposed design as to be able to discuss in public the impact on the design practice. Therefore, to put the money where the mouth is, here are my observations of the very design itself, interlaced with some explicit opinions.

Real science fiction

Knowing the MVRDV lead designers – Jacob van Rijs en Nathalie de Vries invited me to be their design tutor – I wish to take their design intentions seriously. I am familiar with their original fascinations for bold design concepts, very much encouraged by myself back then in the early nineties, and I have seen how they  were subsequently influenced by OMA’s hyperbolic turbo language and lightweight cynism. The Ravel Plaza design stands for something I think is worthwhile reflecting upon, however not for the reasons Mark Minkjan was awarded his prize for.

When looking at the design I am not shocked by the abundance of greenery on the balconies, neither on an assumed absence of balustrades, but I am not so much shocked as well as straightforwardly disagreeing with a design intention that destructs, collapses, erodes and explodes. I simply can not raise empathy with the act of eating away bits and pieces of a World Trade style tower. Instead of developing an original concept for a residential tower with lush balconies, which would be an absolute important thing to do, they chose to erode something they criticize as to define their design goal. Therewith the design intent becomes a built form of critique of something they do not want. But, if one doesn’t not want it, why taking that as a starting point at all? Just to to tell a story? But what story? Looking at the design, I see a resemblance with the crash of the World Trade towers. Why taking a disaster – whether an unconsciously or consciously made design decision – as the inspiration for the visual effect? Having watched many sci-fi movies and having seen the twin towers coming down as a real form of science fiction, I realize that the visual impact of the image of destruction can be so strong that it somehow burns into the designer’s mind. Somehow there is no escape from it, at least not when takes a straightforward tower design as the starting point for the storytelling. My critique on MVRDV’s design is that it confirms a destructive Hollywood driven self-fulfilling prophecy rather than offering an alternative tio it.

Erosion and explosion

As to indicate that the Ravel Plaza design concept is not an isolated incident, I refer to other recent designs featuring similar gnawing characteristics. OMA’s Asian spin-off Ole Scheeren [OS] has designed an evocative MahaNakhon tower in Bangkok, Thailand, indeed evoking the erosion of a once-has-been straightforward tower design. Needless to say that it evokes much more emotion than the simple rectangular tower would have been able to produce, but that is not the point. The point is what sort of emotion Scheeren – using the power of the proposal – has chosen to trigger. He chose to snag modernism, which I consider as a form of violation, meaning that first he needs something he is critical of to violate, and only then be able to then tell his story of erosion and destruction.

The extreme version of erosion is explosion, which is the design story line MVRDV has chosen when designing their Cloud tower in Seoul. An exploded mid section, spitting out the low resolution voxels into all directions, strongly reminiscent of the effect of the violent Ground Zero impact. Although Winy Maas denies that there is such direct relation, it is obvious that the image of violent destruction has captured the designer’s mind, and that he unconsciously can not do otherwise than express the sign of times in this way. My own scheme of things tells me that the design for a skyscraper should come from the internal logic of the design to production process itself, rather than wrapping an otherwise traditional tower with a cosmetic intervention based on lighthearted storytelling. In my worldview a good design will express itself, instead of being an illustration to a story.

Poisonous combination of erosion and voxelisation

What troubles me particularly is the poisonous combination of the erosive approach to design with the aesthetics of voxelisation. Both the designs of MVRDV, OMA, OS and BIG share the same fascination for what is often referred to as pixelation, which is in effect is voxelisation in a very low resolution. Not surprisingly the Why Factory led by Winy Maas asks their students to build towers using white lego blocks. These lego towers are built up using structural voxels. In contrast, my own scheme of things is based on high resolution complex geometry combined with a strong internal structural logic, a well balanced marriage between top-down and bottom-up approach. Now what is popular among OMA and their spin-offs MVRDV, OS, BIG and many more – while these successful offices jointly have been dominatoing the architectural discourse for decades – stands almost opposite to what I stand for. The road I have taken, together with many of my peers of the Transarchitectures movement formed  end of nineties by Marcos Novak and Odile Fillion and the participants of the earliest Archilab Conferences, headed by Marie-Ange Brayer, Zeynep Mennan and Frédéric Migayrou, who is now Head of Architecture at the Bartlett in London, is the interlacing of digital technology with architectural theory and practice. It is instrumental to note that these truly new fundamental developments were completely ignored by Rem Koolhaas in his 2014 “Fundamentals” Venice Biennale. His timeline of – in his view – relevant movements in architectural theory ended when he left the AA, that is end of eighties. Everything that happened after that was not included nor respected, neither in the selected “fundamentals” in that particularly retro-active Biennale. my base point of critique that the selected subjects like stairs, walls, ceilings, balconies etc are derivates rather than fundamentals. He intentionally missed the point by completely ignoring the richness and beauty of dynamic adaptive systems and complexity, which fields of research and practice – ONL’s LIWA tower serves as a representative of applied complex adaptive systems cq associative information modeling – are dealing with fundamental issues in architectural theory, understanding and working with the actual state of digital technology.

LIWA tower | Abu Dhabi | design by ONL / Kas Oosterhuis | 2014

In conclusion, I consider voxelisation for design concepts on the grand scale of architecture as a deceivingly reductive simplification of building technology, counterproductive to present advancements in architectural theory and practice. The combination of sympathy with destruction and erosion with voxelisation is outright alarming for its uncanny parallels to populism in politics using hyperbolic forms of expression in combination with simplified language.

20 | The Inevitable

My notes by page number reading The Inevitable by Kevin Kelly

9 becoming
10 continuous updates
13 protopia
18 ted nelson: hypertext 1984, intertwingularity, transclusion
19 hyperlinks enabled sharing
21 the web merged in physical world
21 anticipate intentions
27 2050: AI in everything
30 cognifying by distributed intelligence
33 AI enlivens inert objects
34 tools first were electrified, now are cognified
38 AI breakthrough unleashed by 1) neural networks 2) big data 3) smart algorithms
48 our human job is to create alien intelligence
50 robots are inevitable
53 cheap robotic production favors local production to cut transportation costs
62 the flow of copies is inevitable
64 from batches to daily to real time
65 nouns become verbs
65 flows, tags, clouds
66 everything yhat can be copied will be free
68 72 immediacy personalization interpretation authenticity accessibility embodiment patronage discoverability
76 as music streams it expands, as design streams it will expand and become abundant
83 the soft will trump the hard, knowledge will rule atoms
89 screening = reading + watching
93 ebook connects readers, authors, characters, ideas, facts, notions and stories
93 books are byproducts of the booking process
102 all linked words and texts form the umiversal book
104 screening nurtures thinking and acting in real time
110 accessibility replaces ownership
111 software eats everything
112 services disencourage ownership
113 alvin toffler: 1980 prosumer, consumer acts as producer
113 product becomes service
115 matching pros with joes
116 crowdspring bid with a design
117 a connected crowd of amateurs can be as good a the average solo professional
124 firms, marketplaces, platforms
125 platforms are factories for services
125 services favor access over ownership
125 the cloud is almost organic healing
127 where does the I end and the cloud start?
128 the cloud is the Backup
133 without ownership one is free to move like the hunter gatherer
144 increased sharing is inevitable
154 decentralised connected dumbs things can become smarter than we think
156 millions of niche markets
156 crowdfunding funds the creative niche markets
160 can a crowd make a car? 150.000 car fanatics designed 3d printed electric car for Local Motors
162 micropayments, electronic voting
164 we share the process not just the end product
164 share not only success but also failure
174 my avatar is managed by Universal You
176 information consumes attention
207 we will record everything, creating a new culture where everyone’s past is recallable (total recall)
215 cellphones saved VR immersion
217 presence in VR is the basis for interactivity
217 interactivity spreads out to the rest of the tech world
223 if something is not interactive it is broken
226 more sensors more intimacy more immersion: technology becomes a second skin
235 your body is your password
236 our interactions will become our password
232 buildings will be reskinned with altermative facades inside VR
232 the city will look different each time you walk through it
230 my quantifiable self
241 a quantifiable-self experiment is n=1
257 information is epandong faster than anything else
259 bits want to duplicate, replicate, be linked
260 david brin: the tranparant society 1999
260 civilising coveillance
262 vanity trumps privacy
264 tera peta exa zetta yotta bytes
265 bits can be arranged into complicated structures just as atoms are arranged into molecules
266 by raising the level of complexity we elevate bits from data to information to knwlowledge
266 bits want to be linked
266 unbundling allows the elements to be rearranged into a new chemistry
268 machine readable information
271 can wikipedia be mapped to political governance
271 radical embrace of the common wealth
273 technium is the modern system of culture and technology
277 the improbable is the new normal
278 mass media make people ready to try something extraordinary
279 because of global connectivity all facts have their antifacts challenging the truth and reality
280 superlatives and extremes are the new normal
279 certainty about anything has decreased
279 requires constant questioning, leaping into scenarios, provisional beliefs, subjective hunches
280 roaming the web is like tapping into our collective unconsiousness like dreams
284 knowledge is expanding exponentionally, questions are expanding exponentionally faster
284 science is a method that chiefly expands our ignorance rather than our knowledge
289 a good question is the seed of innovation
289 questioning is more powerful than answering
296 we can’t live without what we’ve made
297 the beginning is just beginning

019 | Parametric design is not a style

The title of this blog leaves no doubt. I am not a fan of parametricism, while everything we do at my innovation studio ONL and at my chair Hyperbody at the TU Delft is fundamentally parametric. I will explain why. I do not think that it is a matter of definitions, but a matter of understanding of what parametric design is about. It certainly is not a style, and it should never be seen as such. In his lecture at the symposium Artificial Intuition [1990] of which I managed the content at the Faculty of Architecture at the TU Delft Robert Aish told us that parametric design was something he was doing already back in the seventies while working for a Polish shipbuilder. Since a ship does not have a repetitive section through its body due to the streamline of the ship he developed a detail of which the values would adapt to their changing position in the body. That is parametric indeed, although Aish had a better word for it, he named it Associative Modelling. Parametric design means modelling associations between the components, which a ship or a building is made of. Associations are a form of dynamic entanglement. When one part changes its values, the associated parts change with it.

Bidirectional relationship

Since the early nineties my short definition of parametric design is the art of establishing dynamic relationships. Adaptive relationships of parts to parts, of things to things, of objects to objects, whether in the virtual realm or in the materialized world. Related to parametric design, but not the same, is interactive architecture, which I define as the real time relationships of people to things, and the other way round. Relationships are per definition bidirectional and never static. Relationships are constructed by acting in a complex adaptive system. Such is the case with parametric design, a parametric relationship acts both ways and in multiple ways.

apollo soyuz connection |  1975
apollo soyuz connection | 1975

Apollo < > Soyuz

An associative relationship does not necessarily mean that the neighboring part is similar in its shape or dimensions. Entangled parts can be of a different family and of a different order. I can illustrate this with my favourite yet one-dimensional form of a parametric relationship, which is the relation between the Soviet Soyuz and the American Apollo capsules docking in space. This happened back in the seventies of last century and it was a huge accomplishment, and of high political and technical importance. American and Russians embarked on a shared process of exchanging visions, views and data, eventually leading to the agreement on one single common docking ring. It basically meant that the Soyuz and the Apollo fitted exactly, in one moment in time, at one specific location, with one specific set of shapes and dimensions. It is this exactness of the association that is key to parametric design. In the world of parametric design one establishes exact relationships between parts, entangled as to adapt to the variations of the neighboring part.

ruling curves | waterpavilion | ONL 1997
ruling curves | waterpavilion | ONL 1997

Waterpavilion

While designing the Waterpavilion [ONL, 1997] we linked the reference points on the main 8 curves, define the geometry of the sculpture building, to the reference points of the steel structure, to the skin and the continuous variable fins gradually emerging out of the main body to emphasize the curvature. Structure, skin and featured fins were linked into one coherent parametric system. Associatively linked since in each instance on the curve the relative values of their mutual distances and angles would change with their positions along the curve. These relationships were not modeled in a existing CAD program but scripted from scratch using Autolisp routines. Drawings and 3d models are meaningless in a dynamic parametric world. The associations are defined with formulas and algorithms, describing their mutual relationships. Scripting is a very lean method of design, consuming very little data, exported to and retrieved from a database.

Patricism

What is often considered as a parametric design is mostly nothing more than a fashionable form of tessellation of the surface, covering only a literally superficial part of the design / building. The real power of parametric design is to link all constituting components to each other, including floor, wall, roof such that when And staying within the limitations of such a mono-culture of similar yet not the same parts, one could indeed speak of a style, largely subject to fashion and voluntary follower of built-in commands of certain design software. Yet it would be unjust to the full potential of parametric design to declare the superficial qualities of being similar yet not the same a mainstream design movement, whether or not labelled as parametricism. To do that is a populist act, not respecting what are the underlying values. I remember having stated in my letter to Alvin Boyarsky describing my vision as unit master at the Architectural Association [AA] in London [1988-1989], that I reject all -isms. Then my rebellion was against modernism and its counterpart post-modernism, constructivism and its counterpart de-constructivism, both of which were deeply adhered to at that time at the AA. But I wanted no more -isms. So it may not be surprising that I became allergic to the term parametricism, which is nothing more than an attempt of Patrick Schumacher to become the founder and leader of a populist movement, feeding upon the supramatist sometimes bigoted calligrahic sweeps by the late Zaha Hadid [read my blog Calligraphic Sweeps]. His attempt to establish a mainstream movement would be more appropriately labeled patricism, more than anything else.

parametric GFA structure and skin | LIWA tower | ONL 2014
parametric GFA structure and skin | LIWA tower | ONL 2014

LIWA tower

While modernism is an attitude which attempts to look modern, yet in its essence is not modern but retro-actively looking like something modern, and constructivism is an attempt to look like a logical structure but in fact isn’t, the container term parametricism is fit for designs that look parametric but not necessarily are parametric. I feel that it is important to make the distinction. For example the Reiser Umemoto Swiss Cheese tower in Business Bay in Dubai [2014] may be considered parametric, while it is not parametric at all. Yes, it features 5 different sizes of openings in the concrete exoskeleton in a seemingly random fashion, but that is exactly why it is not parametric. In a parametric design all openings would have been unique in their shape, any sameness would be a pure co-incidence. at the other end however, ONL’s LIWA tower is by and large parametric, linking the curved geometry drivers to the Gross Floor Area [GFA] calculations, to the steel structure and to the skin in one coherent relational system. All windows of the LIWA tower are unique in shape and dimensions, all structural X-crosses are unique in shape and dimension, and both systems are parametrically linked to each other. Changing the position of one reference point on the curve changes all windows and steel components on at least two ruled surfaces of the body wrap, while maintaining the set value for the GFA.

Genetic structure

Parametric design systems must and can be developed further, until the point that all constituting components have become an acting part of the system. Building components are seen as actors in a dynamic and open relational design system. The design that comes close to this point is ONL’s BYYU Body Chair, where all bits and pieces are associated part in one coherent complex adaptive system, where at the front end the customer can set individual preferences, while at the back end the design is directly linked to the data driven robotic waterjet-cut production of the pieces. Only when having a fully functional parametric design system one can establish such direct link from design to production, from customer to end-user, which explains the relevance of treating parametric design systems not as something it looks like, but as something what it is deep down in its genetic structure.